
Fortunately I have a mod which can hide the Karma messages but I can’t escape their effects which makes it very weird when a village I’ve saved from certain doom starts being hostile to me because I murdered a tribe of cannibals and took their stuff, on the other side of the world.

Much of this is caused of course by the limitations imposed by full voice acting but that doesn’t change the fact that one feels severely restricted.įallout does better than most still, you often have a choice on how to help them and so on, but then the arbitrary karma rewards/punishments come around and travel telepathically around the world which really takes away from the immersion. I guess this is to a large extent due to its open nature and the number of side-quests to take which generally devolves to helping some person for free, helping some person for a reward, or killing them and taking their stuff. I can’t help but be disappointed by it, especially for a game which for some reason has been praised for its wealth of moral options. It’s nothing more than a Good/Evil scale which seems to telepathically travel around the world making everyone have similar reaction to your character.


I won’t got much into this other than to say that Fallout 3 seems to be 100% better when modded but the main thing that struck me as I was going through the quests is how unfulfilling the moral choices and the relevant moral system is. I recently started replaying Fallout 3 but this time with the addition of a few truly excellent modifications.
